Patch 1.1.2 Now Live!
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Patch 1.1.2 Now Live!
Just to inform all members of the new updates!!... below is the list.
I think the update gonna make void rays abit easier to handle (rocketman be careful ) and terran getting harder to cheese.... since sup depot needed before rax and reapers upgrade need factory.
General
• Players will no longer receive achievement toasts while their status is set to "Busy."
• The messaging when attempting to load a saved game or replay from a previous version has been clarified.
• Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance
• PROTOSS
o Buildings
• Nexus life and shields increased from 750/750 to 1000/1000.
o Void Ray
• Damage level 1 increased from 5 to 6 (+4 armored).
• Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
• Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
• TERRAN
o Buildings
• Barracks requirement changed from Command Center to Supply Depot.
• Supply Depot life increased from 350 to 400.
o Medivac
• Acceleration reduced from 2.315 to 2.25.
• Speed reduced from 2.75 to 2.5.
o Reaper
• Nitro Packs speed upgrade now has a Factory Requirement.
o Thor
• Energy bar removed.
• 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
• ZERG
o Buildings
• Hatchery life increased from 1250 to 1500.
• Lair life increased from 1800 to 2000.
• Spawning Pool life increased from 750 to 1000.
• Spire life increased from 600 to 850.
• Ultralisk Cavern life increased from 600 to 850.
o Corruptor
• Energy bar removed.
• Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
o Infestor
• Fungal Growth now prevents Blink.
o Roach
• Range increased from 3 to 4.
For further info go to http://us.battle.net/sc2/en/blog/936928
I think the update gonna make void rays abit easier to handle (rocketman be careful ) and terran getting harder to cheese.... since sup depot needed before rax and reapers upgrade need factory.
General
• Players will no longer receive achievement toasts while their status is set to "Busy."
• The messaging when attempting to load a saved game or replay from a previous version has been clarified.
• Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance
• PROTOSS
o Buildings
• Nexus life and shields increased from 750/750 to 1000/1000.
o Void Ray
• Damage level 1 increased from 5 to 6 (+4 armored).
• Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
• Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
• TERRAN
o Buildings
• Barracks requirement changed from Command Center to Supply Depot.
• Supply Depot life increased from 350 to 400.
o Medivac
• Acceleration reduced from 2.315 to 2.25.
• Speed reduced from 2.75 to 2.5.
o Reaper
• Nitro Packs speed upgrade now has a Factory Requirement.
o Thor
• Energy bar removed.
• 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
• ZERG
o Buildings
• Hatchery life increased from 1250 to 1500.
• Lair life increased from 1800 to 2000.
• Spawning Pool life increased from 750 to 1000.
• Spire life increased from 600 to 850.
• Ultralisk Cavern life increased from 600 to 850.
o Corruptor
• Energy bar removed.
• Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
o Infestor
• Fungal Growth now prevents Blink.
o Roach
• Range increased from 3 to 4.
For further info go to http://us.battle.net/sc2/en/blog/936928
Re: Patch 1.1.2 Now Live!
Everytime there is a patch... Terran always gets weaker and weaker..
YStar- Admin
- Posts : 54
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Join date : 2010-10-12
Age : 40
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